From 23 to 27 March 2026, partners of the iStream project gathered in Krakow, Poland, for an intensive training programme hosted by the University of the National Education Commission (UKEN). The mobility combined theoretical insights, hands-on experimentation, and collaborative reflection, focusing on the evolving intersection of artificial intelligence, immersive technologies, and media innovation.
A Deep Dive into AI and Synthetic Media
The training opened with a thought-provoking lecture on the “synthetic world,” exploring how deepfakes, chatbots, and generative AI are reshaping human interaction and media ecosystems. This session set the conceptual foundation for the week, encouraging participants to critically reflect on the ethical, social, and professional implications of AI-driven environments.
Participants then engaged in practical sessions such as “The Persona Machine”, which introduced methods for designing and governing virtual media identities, and “Synthetic/Captured”, focusing on hybrid workflows for immersive environments. These sessions highlighted how AI and spatial computing are transforming storytelling and content creation.




Hands-On Learning in Innovative Spaces
A key strength of the training was its experiential dimension. Activities held at FabLab Małopolska enabled participants to explore digital fabrication and creative prototyping, bridging the gap between theory and application.
The visit to the Wesoła Immersive – New Media Art Center further enriched the experience, offering insights into how immersive technologies are used in artistic and cultural contexts. This exposure demonstrated the potential of XR environments not only in education but also in creative industries and public engagement.





Designing Immersive Learning Environments
Another central focus of the programme was the design and implementation of immersive labs. Sessions explored what an effective immersive learning space should look like, combining technological infrastructure with pedagogical strategies.
Participants also examined the integration of voice assistants in virtual reality and discussed how interactive systems can enhance engagement and user experience in immersive environments.



Empathy, Engagement, and Future Skills
One of the most impactful sessions addressed “immersive empathy at scale,” presenting research on how audiences perceive and emotionally engage with immersive content. This highlighted the importance of human-centred design in digital innovation.

Throughout the week, collaborative project meetings complemented the training sessions, ensuring alignment among partners and supporting the co-development of future project outputs.
Overall, the training represented a valuable opportunity to strengthen competencies in AI and immersive technologies, foster international collaboration, and explore innovative approaches to education and media. It demonstrated how interdisciplinary learning environments can support the development of future-ready skills in an increasingly digital and immersive world.
